Minecraft Update 1.4 will be releasing at the precise date, 31st October 2012. Notch confirmed all the features but the game will not be coming until that date
Features
- F3+P will toggle the auto-pause when the window loses focus
- F3+H will toggle detailed item descriptions
- Fire spread will be affected by the difficulty.[1]
- Modding API.[2][3][4]
- Will be called "plugins".[5]
- Rewriting Lighting engine.[6] Current engine has some bugs. (See Bug Fixes below.)
Commands:
- Added a Command Block that that can run server commands when triggered by redstone, intended for adventure maps
- No crafting recipe, only obtainable through
/give
[7][8] - Use
@p
to address the nearest player,@a
for all players (where applicable) and@r
for a random player[9][10][11] - Only OPs can create it in multiplayer if there isn't already one in the game.
- Will operate in silent mode so it doesn't display commands in the chat window.[12]
- No crafting recipe, only obtainable through
- Added a few commands for use with the redstone command block
/difficulty
to change game difficulty[13]/difficulty 0
= peaceful/difficulty 1
= easy/difficulty 2
= normal/difficulty 3
= hard
- Toggling PvP[14]
/spawnpoint
to change spawnpoint per player (not the actual spawnpoint but more like an invisible bed)/spawnpoint <player> <x> <y> <z>
/gamerule
<gamerule> <true/false>/gamerule doFireTick
to change if the fire should spread/gamerule doMobLoot
to change if mobs should drop items/gamerule doMobSpawning
to change if mobs should naturally spawn/gamerule doTileDrops
to change if blocks should have drops (does not work for paintings)/gamerule keepInventory
to change if you should keep your items in your inventory if you die./gamerule mobGriefing
to change if creepers and endermen should be able to change blocks.
/weather [clear | rain | thunder] <time>
to change the weather/help
command improved
General/unsorted:
- Improved superflat spawning options[15]
- Entities (such as Cows, Minecarts & Ghasts) will be able to travel through Nether Portals and End Portals.[16][17]
- Entities will pass through instantly, but at a longer "cooldown".[18]
- There are no restrictions, any entity at all can travel through the portals.[19]
- Will allow fire burning entities like blazes to leave the nether and potentially burn things.[20]
- Portals will teleport an Entity relative to where it entered.[21][22]
- Added Wooden Button.
- Can be activated by Arrows.
- Added new potions:
- Improved villages and villagers to make them more self-aware[25]
- You can now restore a desolate village or create a completely new village[26]
- Added a "Work in progress" block. (AKA Beacon Block)
- Can be right-clicked to reveal a GUI
- Glows as bright as glowstone and casts a white light into the sky when on a assembled pyramid.
- a 3x3 platform out of iron, gold, diamond and/or emerald blocks is the minimum size
- additional layers with increasing size under that increase the reach of the effects
- Each layer unlocks a new level of effects and increases the block's range by 8 blocks
- You do not have to use only one block type for the pyramid, images have been released by members of the community showing multiple materials in one layer.
- The minimum range is 16 blocks
- Players within the blocks' range will be given the selected effects every 4 seconds
- Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
- The best configuration of blocks requires 164 blocks
- Each block can only apply one effect at a time. If there are 4 complete layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
- Unlocked effects for each layer of blocks:
- 1: Speed and Haste
- 2: Resistance and Jump Boost
- 3: Strength
- 4: Regeneration and tier II of the other chosen effect
Mob-related:
- Chickens will be fed seeds to breed instead of wheat.[27]
- Carrots used to control pigs.[28][29]
- a Carrot with a Fishing Rod will be the crafting recipe.[30]
- The pigs start slow but end up going about 5 blocks per second.[31]
- Pigs with Saddles will now drop the saddle when killed.[32]
- Sheep spawn egg can now spawn colored sheep.
- At least two new mobs[33][34]
- Wither Boss Mob.
- Zombies can now pick up and equip items on the ground.[35]
- Items that are picked up will have a 100% chance of dropping after dying.[36]
- Zombies infect villagers now[37]
- The villager is immediately turned into a zombie[38]
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[39]
- Infected baby villagers turn into baby zombies[40][41]
- Infected villagers will turn in to villagers again if you throw a Splash Potion of Weakness at them and right click on them with a normal golden apple.[44]
- Added armor and weapon support for mobs[45][46]
- Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted[47][48][49][50][51][52][53]
- Zombies now sometimes carry and drop swords or axes of all kinds, sometimes enchanted[58]
- Skeletons now sometimes carry enchanted bows[59] but only on Normal and Hard difficulties, with higher chances on Hard[60]
- Zombies and skeletons now only drop gear when they're wearing it, and even then its only a small chance of it getting dropped[61]
- Villagers can now like and dislike you[62]
- Villagers who dislike you will refuse to trade
- Villagers will dislike you more for killing their friends or allowing them to die
- Depending on how much villagers like you, they will start to offer you better trades[63]
- Trades may be made permanent again or last shorter/longer
Decoration:
- Added Item Frames that allow you to display an item on the side of a block in a frame.[64]
- Added flower pots.[69]
- Added Cobblestone Walls and a mossy variant[71]
- The ability to dye leather armor different colors.[72]
- Wolf collars will be dyable.[75]
- Added Corner Stairs.[76]
- Added new Map functionality.
- Paintings no longer drop when clicking in creative.
- Trapdoors can now be placed at the top or bottom of a block.[79]
- Possibly Lecterns for book display and storage.[80][81]
- Possibly Skeleton Skulls can be placed for decoration[82]
Foods:
- Added Carrots, Potatoes, Baked Potato, Poisonous Potato, and Golden Carrot.
- Carrots and potatoes can now be found either in villages or growing in jungle biomes.[83]
Bug fixes